![]() Arrive at the window and use small taps of arrow keys to transition in the XYZ axis & mouse to adjust view direction. Keeping SHIFT pressed speeds up movement 2. Use arrow keys to move backward through the flightdeck door to the passenger cabin. The other weird thing is that, more often than not, both commands move the camera down, while neither actually move it up! I’ve checked and reset the mappings multiple times. Setting up a left wingview in a Boeing 737-800 in X-Plane 11 1. I use RCtrl+Up and RCtrl+Down to adjust my camera height. Sometimes it’s the simple things like this that can cause the most ongoing frustration with using the sim… While you can save and recall custom camera views, I think the only real ‘fix’ is to edit the camera.cfg file to change the default viewpoint? At least until we get something like ChasePlane, perhaps one day. By putting my own viewpoint setting up to 75 or 80 for the default aircraft, my view is far too high in third party aircraft. Third party aircraft, meanwhile, are likely to be set more correctly (when the default height of 50 is configured in the menu). What we have instead is many default aircraft with viewpoints that are far too low, for the purpose of giving a view of the instruments. Then the view menu should allow us to adjust our pilot height - all aircraft default viewpoints would adjust accordingly. X-Wing and Tie fighters.next project So would I be okay using the DFD 3D model. Since all aircraft exist in the 3D sim space in what should be true-to-life measurements, it really should be possible to have some kind of default viewpoint in every aircraft that is representative of a person of a set height (notwithstanding the fact that the seat height is adjustable in some aircraft). Oh, that doesn’t fill me with any confidence, not that I truly had any to begin with… The lead photo on this page of two pilots in a Cessna doesn’t show such visibility over the nose on the other hand, but the aircraft is sitting quite nose-high which may be a factor. There’s also an image of a King Air’s design eye reference point on this page, and it happens to match the ‘actual’ line in the screenshot in my first post, not the MSFS ‘default’ which is lower. The pilot should be able to see the feet of that person. Have someone else walk approximately 30′ in front of the airplane. Keeping in mind that a good portion of the engine cowling should be visible to ensure a 15 degree angle of view over the nose, the pilot should adjust their seat to where they think they should be sitting (and yes, this may involve cushions and phone books – there is still a purpose for printed yellow pages). I also found some useful information at another link below, about light aircraft: It also matches the screenshots I posted in the first post of the C152 where the pilot’s eyeline is above the top of the side windows from the external camera. ![]() So that conversation lends weight to the fact that the higher viewpoint I have set, where it IS necessary to duck to see the horizon or wing underside when glancing left or right (easily done with TrackIR) is likely close to correct.
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